Purina - Future of Pet
A constantly updating live platform of VR experiences following three characters, Jay, Sam, and Maria, within different demographics of pet ownership.
Built using Unity. My roles on this project: XR Design lead, programmer, 3D artist, animator, quality assurance, playtesting, graphic design, scripting and system creation.
Used internally within Purina HQ at the Retail Innovation Center in St. Louis, MO for an immersive showcase of customer profiles and the prospective future of petcare.
Updated annually since 2017 for over 100 successful client engagements within Purina.
Jay
Maria
Sam
The three characters from Future of Pet are also represented in short "Meet The Characters" clips, also used internally at the Purina RIC. These clips are recorded and rendered in Unreal Engine 5 using the Metahuman system.
My responsibilities for this project are: Motion Capture, 3D Asset management, 3D Animation, rigging and skeletons, quality assurance.
PIMA Community College - Hospitality Training
A VR platform for educational purposes at PIMA Community College in Arizona. Users begin in a large sci-fi space station that sends them to different virtual hospitality training courses. Bartending and Chicken Fabrication are showcased below.
My responsibilities for this project are: scenario design, graphic design, 3D asset creation, 3D animation, programming, lead game designer, quality assurance.
‘Legendary’ is a two player platformer/brawler set on the planets discovered by power hungry humans of the future. Focus on strong narrative foundation driving design choices and being easy to pick up and play with a friend.
I developed each aspect of this game on my own, with programming and design assistance from a committee of professors.
Board game created and designed for a Serious Games class. Players fly around the solar system collecting research about the planets and stars and bringing them back to Earth.
Fight or Fright is a 4 player online battle royal set in a mysterious haunted house on a dark and spooky night. Choose between three characters, fight back against the monsters, and gear up with a variety of long and short range weapons and abilities. Level up your stats by destroying the enemies of the house to become the spooky champion. After 5 minutes of monster slaying, all players are dragged to the ultimate showdown to the death and the last survivor will be crowned the victor.
My contributions include: team leader, character artist, scenario design, animator, graphic design
Bad Future Inc. is a single player 2D side scrolling stealth game. Break into a futuristic high tech facility to take down a rogue AI program. Players utilize stealth mechanics to get around different floors of the building while dodging drones and humanoid robots at every corner. No direct combat, only stealth takedowns and hiding. Levels are different buildings on the corporations campus each with a boss at the end.
My contributions include: team leader, production management, character artist, scenario design, graphic design
Collection of personal work outside of education and professional business. Illustration, photography, 3D modelling, graphic design, etc.